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Resident Evil 2 – who’s your favourite? (pic: Capcom)
Battle of the heroes
I had no idea that Resident Evil was 25 this year, so weird that Capcom hasn’t mentioned it yet. Although I guess the coronavirus probably interfered with their original plans about what to do. I’m not going to get excited about this secret multiplayer game because the answer is always the most boring one in these sort of instances, so I imagine it is just a new version of Resistance. Probably one featuring all the main characters from the last 25 years, instead of random teenagers.
I wouldn’t pay for that but if it’s some kind of free-to-play thing I’ll give it a go just for the fan service. But that leads to the question: who is the best Resi character? I mean, obviously it’s Wesker but who is the best hero? Personally, I would quickly rule out Chris as he’s just a complete block of wood with no personality. I’d say his sister Claire was pretty much the same but the Resident Evil 2 remake added a lot more to her that I really liked.
Jill has always been great and I’ve always enjoy Barry Burton and Ada Wong too, who both should be in it more. They may be more silly/campy but they’ve got personality. The easy winner though, for me, is the floppy haired zombie nemesis Leon S. Kennedy. It’s not just that he happens to be in the best games but he’s got a goofy but sincere attitude that’s a lot of fun.
There’s a lot of things that could be wrong with a Resident Evil 4 remake but if they turned him into some super serious badass the point will be missed entirely.
Exception to the rule
I totally get the point you and readers were making regarding the quality of shorter experiences from games with less development times and I agree that it can be done. But with the Spider-Man: Miles Morales example I think it’s worth pointing out that even though it didn’t take them that long to create it, a large part of the work to make would have already been done from when they made the original Spider-Man game.
So the map, mechanics, etc. would’ve already been in place and at a guess I suspect it would’ve been in development for 2.5 to three years maybe. I remember Naughty Dog doing a similar thing with The Lost Legacy, which was also a great game.
Now playing: Doom Eternal (PC) and Yakuza: Like A Dragon (Xbox Series X)
GC: You’re quite right. There’s also the important fact that probably the only reason the game exists is that Sony needed something high quality that could be guaranteed to be ready for the PlayStation 5 launch. As much as we think it’s an excellent template for the future, we’re not sure Sony sees it as anything other than a one-off stopgap. The other game that gives us hope though is Star Wars: Squadrons, which is also not quite full price or full length but turned out very well. The fact that both games use licensed properties is, we think, a coincidence.
Only yesterday I was wondering when New Pokémon Snap would be released and now we know it will be April 30th. That is sooner than I was expecting and hopefully just the start of Pokémon’s 25th anniversary celebrations.
A Diamond and Pearl remake would be good but personally I would like a Let’s Go! style remake of Gold and Silver. I found Sword and Shield really disappointing, so if I am being honest I will be happy with any new Pokémon game as long as it’s good!
Pigfish2 (PSN ID)
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Take your time
In regards to the news about new Star Wars, Indiana Jones, and the delay of Hogwarts Legacy games.
All I can say to the developers involved in making these new projects is DON’T release the games until they are ready and polished to perfection. Take your time (as much as you need) and make our jaws drop with an amazing gaming experience.
GameCentral, in the course of talking to developers this year, please pass on my message.
Keep up the good work guys and hope we all have a fab gaming year
GC: We’ve already spoken to some publishers off the record and they seem very well aware of the dangers of following in Cyberpunk 2077’s footsteps.
I can see from some exec’s point of view that getting Ubisoft to make an open world game makes a lot of sense but when this new Star Wars game turns out to be just a reskinned The Division 2 I’m going to be so disappointed. Especially if they waste The Mandalorian licence on it.
My guess would be that it’s a more general bounty hunter simulator though, where you get to create your own character and go after bounties that way. That way you can have Mando and Boba Fett and the rest make cameos but not interfere with the show’s story.
That all sounds great, but the problems are a) Ubisoft’s cookie cutter approach to everything b) Ubisoft’s ultra-bland storytelling c) Ubisoft’s games all being filled with horribly boring bloat and d) Ubisoft’s habit of nickel and diming people with microtransactions.
In short, I’m worried about Ubisoft. I really haven’t been impressed by anything they’ve done this (last) gen and as far as I’m concerned they make EA look avant-garde. I hope, in this case, Star Wars will force them to up their game. Pun intended.
I found this page on your website where you mention an awesome Robot Unicorn Attack Heavy Metal arcade game, that is unfortunately no longer available at the original address.
It might be an old post, but I thought maybe your readers would still want to enjoy the game…?
Fortunately, there’s a new HTML5 version here. It’s been a great play for me!
If you update your page, this might be a useful replacement.
GC: Wow, that’s from 2011; the formatting is barely readable. Your link is for the Heavy Metal version of the game though, did they lose the licence for Erasure’s Always?
So with the dawn of a new gen I decided to hold off till things settle and the Xbox Series X is actually in the shops. I upgraded my old Xbox One, which I bought used but was flawless for three years, to an Xbox One X as the x1 drive was showing its age – big mistake. My Xbox One X was used but literally brand new. What I noticed was the slow speeds then it disconnected me and signed me out whilst in various games.
After trying various solutions and games the shop took it back and replaced it for me. The second Xbox One X was OK at first, then did the same disconnects signing me out, etc. The router was only in the next room,
what a joke. I just sent that back and got a refund and went back to my base Xbox One. Straight away I noticed faster downloads and installs on it. And to be honest the difference in Assassin’s Creed Valhalla, to me, between both Xboxes on my 4K TV wasn’t that great anyway.
I’m just wondering whether Microsoft went cheapskate on the Xbox One X Wi-Fi part and that’s another reason they stopped production, as there could be many faulty consoles still out there. I googled this, turns out many others have the same complaints about the Xbox One X model. So now I am not touching it with a bargepole. I will instead keep the base Xbox and buy a new X Series X. Hopefully the Wi-Fi on that won’t have the same issues.
Long as a piece of string
I’d like to add my support to the less is more movement. Like Matt from yesterday’s Inbox, perceived game length may have held some away in my younger cash-poorer days but an important point would be that ‘long’ games from those days, e.g. Zelda: A Link To The Past, would still clock in at under 20 hours.
Some of today’s bloated messes ask for 150-200 hours each. This wouldn’t be so bad if the ideas and mechanics evolved along the way, e.g. the old Mario maxim of a new idea for every level. Instead, the Ubisoft, Bethesda, and Rockstar model of padding the same few quests over huge maps just becomes a massive chore long before the end. Games like Assassin’s Creed 3, Oblivion, Fallout 4, and Zelda: Twilight Princess went on so long they nearly killed off any appetite I had for future instalments. Not the best long-term plan.
I may be wrong, but I believe the original logic in this was to stop new games going straight to the second-hand market a few days after release, i.e. a totally business decision and not for the intended benefit of gamers. However, now that digital purchases are well on the rise, does this still make sense?
As has been said, shorter games mean less development time, allowing more games to be released and more time for us to actually finish each game and move on to the next. It would help sequels stay fresher with new ideas being introduced, condensing the fun and goodness into a more joyful package that leaves us looking forward to more, not relieved the ordeal is over.
Oh, and don’t get me started on games as a service…
GC: The other logic involved, beyond wanting to give the impression of value for money, is to encourage buying microtransactions and DLC. The more bloat there is the more likely you are to be tempted to buy XP boosts that help you fast forward through the boring bits.
Here’s a basic argument for the Switch Pro coming out this year. Nintendo has very few games from the Wii U left to port, what happens when they run out? More third party support would fill that gap.
GC: Logic and Nintendo are rarely close bedfellows.
There is a free game on Humble Bundle currently called Bomber Crew. You just have to subscribe to their newsletter and you can get it free. You then can unsubscribe to the new letter. Here’s the link.
Currently playing God Of War (PS4)
This week’s Hot Topic
The subject for this weekend’s Inbox was suggested by reader Cranston and asks what’s your most replayed single-player game of all time?
Not counting multiplayer-focused games without an end, what game have you come back to again and again and why? Is it the gameplay, the story, or because of some special meaning the game has in your life?
Do you replay the game on the format it was originally released on or is part of the reason you’ve replayed it so much the fact that it keeps getting updated and re-released? What could make you stop replaying the game and do you think you ever will?
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The small print
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